Case V1: Augmented Reality
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Objective:
To discover applications and programming opportunities to further students’ understanding of the subject matter. Then, build 3D models and augmented reality (AR) apps, and observe how these function. Also, it helps to develop students’ computational and design thinking through hands-on programming activities. Finally understand the core concepts and how to apply augmented reality technology to different situations.
Description:
The school will organise a series of basic augmented reality workshops to students which provide concrete, contextualised lessons that seamlessly integrate grade-level mathematics, general studies and programming activities for students. The workshops will strengthen students’ understanding of the fundamentals of 3D model building and augmented reality. They can also try to program, apply and experience the technology.
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