How to use "Game Factory" to create a shooting game
(如何利用 Game Factory 制作射击游戏) | EITP

1. CLICKTEAM GAME FACTORY 2 Interface introduction and setting (CLICKTEAM GAME FACTORY 2 界面介绍及设定)

Course content (课程内容):

  • Introduction to the Toolbar(工具栏简介)
  • Introduction to commonly used shortcuts(常用快捷键简介)
  • Introduction to component editing window (组件编辑窗口简介)
  • Game design process and test concept(游戏设计流程及测试观念)

Please see the following video for more information (请看以下录像以获取更多资料):

https://youtu.be/LzlQuJq7NHY

2. CLICKTEAM GAME FACTORY 2: Classification and setting of component attributes (CLICKTEAM GAME FACTORY 2 界面介绍及设定)

Course content (课程内容):

  • Component movement setting(组件移动设定)
  • Component animation settings(组件动画设定)
  • Component Image Painting and Design(组件图像绘画及设计)
  • Image import(图像汇入)
  • Add general game elements (such as health and scores)(新增一般游戏组件 (例如生命值及分数))
  • Background component settings (背景组件设定)
  • Introduction to Event Editor(事件编辑器 (EVENT EDITOR) 简介)

Please see the following video for more information (请看以下录像以获取更多资料):

https://youtu.be/MWZRefOL_wk

3. CLICKTEAM GAME FACTORY 2: Introduction to Programming (shooting game) (CLICKTEAM GAME FACTORY 2 : 编程入门 (射击游戏))

Course content (课程内容):

  • Learning programming via creating a simple shooting game (透过制作简单射击游戏学习编程)
  • Import components and attribute settings (导入组件及属性设定)
  • Event programming (writing component rally)(事件编程 (编写组件反弹动作))
  • Event programming (writing keyboard control settings)(事件编程 (编写键盘控制设定))
  • Event programming (writing time-related events)(事件编程 (编写时间相关事件))
  • Game test (游戏测试)

Please see the following video for more information (请看以下录像以获取更多资料):

https://youtu.be/HvojY5xJiuk

4. CLICKTEAM GAME FACTORY 2: Introduction to Programming (platform action game) (CLICKTEAM GAME FACTORY 2 : 编程入门 (平台动作游戏))

p>Course content (课程内容):

  • Learn programming through a simple platform action game(透过制作简单平台动作游戏学习编程)
  • Import components and attribute settings(导入组件及属性设定)
  • Game terrain making(游戏地形制作)
  • Event programming (writing component location recognition)(事件编程 (编写组件位置辨识))
  • Event programming (writing keyboard control settings)(事件编程 (编写键盘控制设定))
  • Event programming (writing time-related events)(事件编程 (编写时间相关事件))
  • Game test(游戏测试)

Please see the following video for more information (请看以下录像以获取更多资料):

https://youtu.be/Twy6FB-grmk

5. CLICKTEAM GAME FACTORY 2: Programming skills (CLICKTEAM GAME FACTORY 2 : 编程技巧)

Course content (课程内容):

  • Component location identification programming(组件位置辨识编程)
  • Component rally movement programming(组件反弹动作编程)
  • Component keyboard control programming(组件键盘操控编程)
  • Component to be excuted at regular intervals programming (组件定时执行编程)

Please see the following video for more information (请看以下录像以获取更多资料):

https://youtu.be/Qc0Z7wbZQf0

6. CLICKTEAM GAME FACTORY 2: Programming skills 2 (CLICKTEAM GAME FACTORY 2 : 编程技巧 2)

Course content (课程内容):

  • Function set (函数设定)
  • Function comparison programming (函数比较编程)
  • Game screen size changes (游戏画面尺寸修改)
  • Game Scroll (游戏画面滚动)
  • Game page frame management (游戏页框管理)

Please see the following video for more information (请看以下录像以获取更多资料):

https://youtu.be/zZMR2388NfE