What's New
3D Scanning equipment (3D Scanning 设备)
1. Kinect sensor(Xbox 360 version) (3D Portrait scan hardware (3D 人像扫瞄硬件)
2. Skanect (3D Portrait scan software (3D 人像扫瞄软件))
3. MeshLab(Post-production, such as reducing the number of Mesh and segmentation scan obtained by the three-dimensional independent obj and texture files (后期制作,例如减少由独立的立体 obj 及 texture 档案所产生的 Mesh 的数量及分割扫瞄))
Use Unity to make VR or AR APP's basic settings (使用 Unity 制作 VR 或 AR APP 的基本设置)
1. Go to https://unity3d.com/ and https://developer.android.com/studio/index.html to download Unity and Android SDK and make basic settings
(到https://unity3d.com/%20%E5%8F%8Ahttps://developer.android.com/studio/index.html 下载 Unity 及 Android SDK 及进行基本设置)
2. Go to https://developer.vuforia.com/ to create an account. After create an account, go to Develop-> License Manager -> Add License Manager (as showed in the picture below)
(到 https://developer.vuforia.com/ 建立账户,建立账户后,到 Develop->License Manager ->Add License Manager (如图示)
3. Follow the instructions to create a License Key (按指示建立后便可取得 License Key)
4. Download the Vuforia SDK at https://developer.vuforia.com/downloads/sdk (到 https://developer.vuforia.com/downloads/sdk 下载 Vuforia SDK)
5. Open UNITY and create Project, import the above SDK (Assets-> import Package-> Custom Package-> select the downloaded step 4 of the SDK).
(开启 UNITY 及建立Project,汇入以上 SDK(Assets->import Package->Custom Package->选上步骤4的下载的 SDK))
6. At lower left corner Asset -> Prefabs-> ARCamera drag to the left, press ARCamera (left), and copy the License Key of Step 3 to the App License Key in this Inspector.
(左下角 Asset ->Prefabs->ARCamera 拖曳至左方,按下 ARCamera (左方),并复制步骤3的 License Key 到此对象 Inspector 中的 App License Key 中)
Step 6.1 (步骤6.1)
Step 6.2 (步骤6.2)
Create Augmented Reality (制作 Augmented Reality)
1. Select Develop-> Target Manger at https://developer.vuforia.com/ (到 https://developer.vuforia.com/ 选取 Develop->Target Manger)
2. Add Database, Add Target (recommended jpeg file) (Add Database 后,Add Target (建议 jpeg 檔))
Image template download (图像模板下载 (Stone)): http://goo.gl/5H05hg
3. Pressing Download Database (Unity Editor) will automatically import to Unity (按下 Download Database(Unity Editor) 便会自动汇入至 Unity)
4. At lower left Asset -> Prefabs-> Image Target drag to the left, press Image Target. At the right Inspector Select Database (Target name)
(左下角 Asset ->Prefabs->Image Target 拖曳至左方,按下 Image Target (左方),到右方 Inspector 选取 Database(Target 名字))
5. Press ARCamera (left) and select the right Inspector (按下 ARCamera (左方),右方 Inspector 选取)
6. Left right key -> 3D Object-> Cube, created and dragged into the image Target's child (左方右键->3D Object->Cube,建立后拖曳为 Image Target 的 child 中)
7. Left ARCamera, select World Center Mode for Camera (左方 ARCamera,选取 World Center Mode为 Camera)
8. Export (File-> Build and Run) Unity Project for the Android phone. In Player Setting, fill in Company Name and Product Name, and in the Identification-> Bundle fill just the Company Name and Product Name.
(汇出 (File->Build and Run) Unity Project 为 Android 手机,Player Setting 中填上 Company Name 及 Product Name,并于 Identification->Bundle 填上刚刚的 Company Name 及 Product Name)