How to use "Game Factory" to create a shooting game
(如何利用 Game Factory 製作射擊遊戲)

1. CLICKTEAM GAME FACTORY 2 Interface introduction and setting (CLICKTEAM GAME FACTORY 2 界面介紹及設定)

Course content (課程內容):

  • Introduction to the Toolbar(工具列簡介)
  • Introduction to commonly used shortcuts(常用快捷鍵簡介)
  • Introduction to component editing window (元件編輯視窗簡介)
  • Game design process and test concept(遊戲設計流程及測試觀念)

Please see the following video for more information (請看以下錄像以獲取更多資料):

https://youtu.be/LzlQuJq7NHY

2. CLICKTEAM GAME FACTORY 2: Classification and setting of component attributes (CLICKTEAM GAME FACTORY 2 界面介紹及設定)

Course content (課程內容):

  • Component movement setting(元件移動設定)
  • Component animation settings(元件動畫設定)
  • Component Image Painting and Design(元件圖像繪畫及設計)
  • Image import(圖像匯入)
  • Add general game elements (such as health and scores)(新增一般遊戲元件 (例如生命值及分數))
  • Background component settings (背景元件設定)
  • Introduction to Event Editor(事件編輯器 (EVENT EDITOR) 簡介)

Please see the following video for more information (請看以下錄像以獲取更多資料):

https://youtu.be/MWZRefOL_wk

3. CLICKTEAM GAME FACTORY 2: Introduction to Programming (shooting game) (CLICKTEAM GAME FACTORY 2 : 編程入門 (射擊遊戲))

Course content (課程內容):

  • Learning programming via creating a simple shooting game (透過製作簡單射擊遊戲學習編程)
  • Import components and attribute settings (導入元件及屬性設定)
  • Event programming (writing component rally)(事件編程 (編寫元件反彈動作))
  • Event programming (writing keyboard control settings)(事件編程 (編寫鍵盤控制設定))
  • Event programming (writing time-related events)(事件編程 (編寫時間相關事件))
  • Game test (遊戲測試)

Please see the following video for more information (請看以下錄像以獲取更多資料):

https://youtu.be/HvojY5xJiuk

4. CLICKTEAM GAME FACTORY 2: Introduction to Programming (platform action game) (CLICKTEAM GAME FACTORY 2 : 編程入門 (平台動作遊戲))

p>Course content (課程內容):

  • Learn programming through a simple platform action game(透過製作簡單平台動作遊戲學習編程)
  • Import components and attribute settings(導入元件及屬性設定)
  • Game terrain making(遊戲地形製作)
  • Event programming (writing component location recognition)(事件編程 (編寫元件位置辨識))
  • Event programming (writing keyboard control settings)(事件編程 (編寫鍵盤控制設定))
  • Event programming (writing time-related events)(事件編程 (編寫時間相關事件))
  • Game test(遊戲測試)

Please see the following video for more information (請看以下錄像以獲取更多資料):

https://youtu.be/Twy6FB-grmk

5. CLICKTEAM GAME FACTORY 2: Programming skills (CLICKTEAM GAME FACTORY 2 : 編程技巧)

Course content (課程內容):

  • Component location identification programming(元件位置辨識編程)
  • Component rally movement programming(元件反彈動作編程)
  • Component keyboard control programming(元件鍵盤操控編程)
  • Component to be excuted at regular intervals programming (元件定時執行編程)

Please see the following video for more information (請看以下錄像以獲取更多資料):

https://youtu.be/Qc0Z7wbZQf0

6. CLICKTEAM GAME FACTORY 2: Programming skills 2 (CLICKTEAM GAME FACTORY 2 : 編程技巧 2)

Course content (課程內容):

  • Function set (函數設定)
  • Function comparison programming (函數比較編程)
  • Game screen size changes (遊戲畫面尺寸修改)
  • Game Scroll (遊戲畫面滾動)
  • Game page frame management (遊戲頁框管理)

Please see the following video for more information (請看以下錄像以獲取更多資料):

https://youtu.be/zZMR2388NfE