How to use "Game Factory" to create a shooting game
(如何利用 Game Factory 製作射擊遊戲)
(如何利用 Game Factory 製作射擊遊戲)
1. CLICKTEAM GAME FACTORY 2 Interface introduction and setting (CLICKTEAM GAME FACTORY 2 界面介紹及設定)
Course content (課程內容):
- Introduction to the Toolbar(工具列簡介)
- Introduction to commonly used shortcuts(常用快捷鍵簡介)
- Introduction to component editing window (元件編輯視窗簡介)
- Game design process and test concept(遊戲設計流程及測試觀念)
Please see the following video for more information (請看以下錄像以獲取更多資料):
2. CLICKTEAM GAME FACTORY 2: Classification and setting of component attributes (CLICKTEAM GAME FACTORY 2 界面介紹及設定)
Course content (課程內容):
- Component movement setting(元件移動設定)
- Component animation settings(元件動畫設定)
- Component Image Painting and Design(元件圖像繪畫及設計)
- Image import(圖像匯入)
- Add general game elements (such as health and scores)(新增一般遊戲元件 (例如生命值及分數))
- Background component settings (背景元件設定)
- Introduction to Event Editor(事件編輯器 (EVENT EDITOR) 簡介)
Please see the following video for more information (請看以下錄像以獲取更多資料):
3. CLICKTEAM GAME FACTORY 2: Introduction to Programming (shooting game) (CLICKTEAM GAME FACTORY 2 : 編程入門 (射擊遊戲))
Course content (課程內容):
- Learning programming via creating a simple shooting game (透過製作簡單射擊遊戲學習編程)
- Import components and attribute settings (導入元件及屬性設定)
- Event programming (writing component rally)(事件編程 (編寫元件反彈動作))
- Event programming (writing keyboard control settings)(事件編程 (編寫鍵盤控制設定))
- Event programming (writing time-related events)(事件編程 (編寫時間相關事件))
- Game test (遊戲測試)
Please see the following video for more information (請看以下錄像以獲取更多資料):
4. CLICKTEAM GAME FACTORY 2: Introduction to Programming (platform action game) (CLICKTEAM GAME FACTORY 2 : 編程入門 (平台動作遊戲))
p>Course content (課程內容):- Learn programming through a simple platform action game(透過製作簡單平台動作遊戲學習編程)
- Import components and attribute settings(導入元件及屬性設定)
- Game terrain making(遊戲地形製作)
- Event programming (writing component location recognition)(事件編程 (編寫元件位置辨識))
- Event programming (writing keyboard control settings)(事件編程 (編寫鍵盤控制設定))
- Event programming (writing time-related events)(事件編程 (編寫時間相關事件))
- Game test(遊戲測試)
Please see the following video for more information (請看以下錄像以獲取更多資料):
5. CLICKTEAM GAME FACTORY 2: Programming skills (CLICKTEAM GAME FACTORY 2 : 編程技巧)
Course content (課程內容):
- Component location identification programming(元件位置辨識編程)
- Component rally movement programming(元件反彈動作編程)
- Component keyboard control programming(元件鍵盤操控編程)
- Component to be excuted at regular intervals programming (元件定時執行編程)
Please see the following video for more information (請看以下錄像以獲取更多資料):
6. CLICKTEAM GAME FACTORY 2: Programming skills 2 (CLICKTEAM GAME FACTORY 2 : 編程技巧 2)
Course content (課程內容):
- Function set (函數設定)
- Function comparison programming (函數比較編程)
- Game screen size changes (遊戲畫面尺寸修改)
- Game Scroll (遊戲畫面滾動)
- Game page frame management (遊戲頁框管理)
Please see the following video for more information (請看以下錄像以獲取更多資料):